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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - G6G6.1 - Face Down
- G6.1a - (1) A card is "face down" if it's physically positioned so the card back is showing. Cards in some zones are normally kept face down. See section 4, "Zones." [CompRules 2009/07/08]
- G6.1b - (2) A status a permanent may have. See Rule 110.6 and Rule 702.34, "Morph." [CompRules 2009/07/08]
- G6.1c - (3) Face-down spells have additional rules. See Rule 707, "Face-Down Spells and Permanents," and Rule 702.34, "Morph." [CompRules 2009/07/08]
G6.2 - Face Up
- G6.2a - (1) A card is "face up" if it's physically positioned so the card front is showing. Cards in some zones are normally kept face up. See section 4, "Zones." [CompRules 2009/07/08]
- G6.2b - (2) A default status a permanent may have. See Rule 110.6 and Rule 702.34, "Morph." [CompRules 2009/07/08]
G6.3 - Fading
- G6.3a - A keyword ability that limits how long a permanent remains on the battlefield. [CompRules 2009/07/08]
- Note - See Rule 702.29, "Fading."
G6.4 - Fateseal
- G6.4a - To manipulate some of the cards on top of an opponent's library. [CompRules 2009/07/08]
- Note - See Rule 701.17, "Fateseal."
G6.5 - Fear
- G6.5a - A keyword ability that restricts how a creature may be blocked. [CompRules 2009/07/08]
- Note - See Rule 702.33, "Fear."
G6.6 - First Strike
- G6.6a - A keyword ability that lets a creature deal its combat damage before other creatures. [CompRules 2009/07/08]
- Note - See Rule 702.7, "First Strike."
G6.7 - Flanking
- G7.7a - A keyword ability that can make a creature better in combat. [CompRules 2009/07/08]
- Note - See Rule 702.22, "Flanking."
G6.8 - Flash
- G6.8a - A keyword ability that lets a player play a card any time he or she could cast an instant. [CompRules 2009/07/08]
- Note - See Rule 702.8, "Flash."
G6.9 - Flashback
- G6.9a - A keyword ability that lets a player cast a card from his or her graveyard. [CompRules 2009/07/08]
- Note - See Rule 702.31, "Flashback."
G6.10 - Flavor Text
- G6.10a - Text in italics (but not in parentheses) in the text box of a card that has no effect on play. See Rule 206.2. [CompRules 2009/07/08]
G6.11 - Flip Cards
- G6.11a - Cards with a two-part card frame (one part of which is printed upside down) on a single card. [CompRules 2009/07/08]
- Note - See Rule 709, "Flip Cards."
G6.12 - Flipped
G6.13 - Flipping a Coin
- G6.13a - A method of randomization with two possible outcomes of equal likelihood. [CompRules 2009/07/08]
- Note - See Rule 705, "Flipping a Coin."
G6.14 - Flying
- G6.14a - A keyword ability that restricts how a creature may be blocked. [CompRules 2009/07/08]
- Note - See Rule 702.9, "Flying."
G6.15 - Forecast
- G6.15a - A keyword ability that allows an activated ability to be activated from a player's hand. [CompRules 2009/10/01]
- Note - See Rule 702.54, "Forecast."
G6.16 - Forest
- G6.16a - One of the five basic land types. Any land with this subtype has the ability "{Tap}: Add {G} to your mana pool." See Rule 305.6. [CompRules 2009/07/08]
G6.17 - Forestcycling
G6.18 - Forestwalk
G6.19 - Fortification
- G6.19a - An artifact subtype. Fortifications can be attached to lands. See Rule 301, "Artifacts," and Rule 702.64, "Fortify." [CompRules 2009/07/08]
G6.20 - Fortify
- G6.20a - A keyword ability that lets a player attach a Fortification to a land he or she controls. See Rule 301, "Artifacts," and Rule 702.64, "Fortify." [CompRules 2009/07/08]
G6.21 - Frenzy
- G6.21a - A keyword ability that can make a creature better in combat. [CompRules 2009/07/08]
- Note - See Rule 702.65, "Frenzy."
G6.22 - Free-for-All
- G6.22a - A multiplayer variant in which a group of players complete as individuals against each other. See Rule 805, "Free-for-All Variant." [CompRules 2009/07/08]
This search based on the Oct 23, 2009 release of the Rulings.
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