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General Rulings - G5

G5.1 - Echo
  • G5.1a - A keyword ability that imposes a cost to keep a permanent on the battlefield. [CompRules 2009/07/08]
  • Note - See Rule 702.27, "Echo."
G5.2 - EDH
  • G5.2 - A casual variant in which each deck is led by a legendary general. [CompRules 2009/10/01]
  • Note - See Rule 903, "EDH."
G5.3 - Effect
  • G5.3a - Something that happens in the game as a result of a spell or ability. [CompRules 2009/07/08]
  • Note - See Rule 609, "Effects."
G5.4 - Emperor
  • G5.4a - The middle player on each team in an Emperor game. [CompRules 2009/07/08]
  • Note - See Rule 807, "Emperor Variant."
G5.5 - Emperor Variant
  • G5.5a - A multiplayer variant played among three-player teams. [CompRules 2009/07/08]
  • Note - See Rule 807, "Emperor Variant."
G5.6 - Enchant
  • G5.6a - A keyword ability that restricts what an Aura spell can target and what an Aura permanent can be attached to. See Rule 303, "Enchantments," and Rule 702.5, "Enchant." [CompRules 2009/07/08]
G5.7 - Enchantment
  • G5.7a - A card type. An enchantment is a permanent. See Rule 303, "Enchantments." See Rule G1.31, "Aura". [CompRules 2009/07/08]
G5.8 - Enchantment Type
  • G5.8a - A subtype that's correlated to the enchantment card type. See Rule 303, "Enchantments." See Rule 204.3g for the list of enchantment types. [CompRules 2009/07/08]
G5.9 - End of Combat Step
  • G5.9a - Part of the turn. This step is the fifth and final step of the combat phase. [CompRules 2009/07/08]
  • Note - See Rule 511, "End of Combat Step."
G5.10 - End Step
  • G5.10a - Part of the turn. This step is the first step of the ending phase. [CompRules 2009/07/08]
  • Note - See Rule 513, "End Step."
G5.11 - End the Turn
  • G5.11a - To "end the turn" as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See Rule 711, "Ending the Turn." [CompRules 2009/07/08]
G5.12 - Ending Phase
  • G5.12a - Part of the turn. This phase is the fifth and final phase of the turn. [CompRules 2009/07/08]
  • Note - See Rule 512, "Ending Phase."
G5.13 - Enters the Battlefield
  • G5.13a - A nontoken permanent "enters the battlefield" when it's moved onto the battlefield from another zone. A token "enters the battlefield" when it's created. See Rule 403.3, Rule 603.6a, Rule 603.6e, and Rule 614.12. [CompRules 2009/07/08]
G5.14 - Entwine
  • G5.14a - A keyword ability that lets a player choose all modes for a spell rather than just one. [CompRules 2009/07/08]
  • Note - See Rule 702.39, "Entwine."
G5.15 - Epic
  • G5.15a - A keyword ability that lets a player copy a spell at the beginning of each of his or her upkeeps at the expense of casting any other spells for the rest of the game. [CompRules 2009/07/08]
  • Note - See Rule 702.47, "Epic."
G5.16 - Equip
  • G5.16a - A keyword ability that lets a player attach an Equipment to a creature he or she controls. See Rule 301, "Artifacts," and Rule 702.6, "Equip." [CompRules 2009/07/08]
G5.17 - Equipment
  • G5.17a - An artifact subtype. Equipment can be attached to creatures. [CompRules 2009/07/08]
  • Note - See Rule 301, "Artifacts."
  • Note - See Rule 702.6, "Equip."
G5.18 - Evasion Ability
  • G5.18a - An ability that restricts what creatures can block an attacking creature. See Rules 509.1b and Rule 509.1c. [CompRules 2009/07/08]
G5.19 - Event
  • G5.19a - Anything that happens in a game. See Rule 700.1. [CompRules 2009/07/08]
G5.20 - Evoke
  • G5.20a - A keyword ability that causes a permanent to be sacrificed when it enters the battlefield. [CompRules 2009/07/08]
  • Note - See Rule 702.71, "Evoke."
G5.21 - Exalted
  • G5.21a - A keyword ability that can make a creature better in combat. [CompRules 2009/07/08]
  • Note - See Rule 702.80, "Exalted."
G5.22 - Exchange
  • G5.22a - To swap two things, such as objects, sets of objects, or life totals. [CompRules 2009/07/08]
  • Note - See Rule 701.8, "Exchange."
G5.23 - Exile
  • G5.23a - (1) A zone. Exile is essentially a holding area for cards. It used to be known as the "removed-from-the-game" zone. [CompRules 2009/07/08]
  • G5.23a - (2) To put an object into the exile zone from whatever zone it's currently in. An "exiled" card is one that's been put into the exile zone. [CompRules 2009/07/08]
  • Note - See Rule 406, "Exile."
G5.24 - Expansion Symbol
  • G5.24a - A characteristic, and part of a card. A card's expansion symbol is a small icon normally printed below the right edge of the illustration. [CompRules 2009/07/08]
  • Note - See Rule 205, "Expansion Symbol."
G5.25 - Extra Turn
  • G5.25a - A turn created as an effect of a spell or ability. See Rule 500.7. For rules about extra turns in a Two-Headed Giant game, see Rule 806.6h. For rules about extra turns in a Grand Melee game, see Rule 808.4. [CompRules 2009/07/08]
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