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General Rulings - G19

G19.1 - Sacrifice
  • G19.1a - To move a permanent you control to its owner's graveyard. [CompRules 2009/07/08]
  • Note - See Rule 701.13, "Sacrifice."
G19.2 - Scry
  • G19.2a - To manipulate some of the cards on top of your library. [CompRules 2009/07/08]
  • Note - See Rule 701.16, "Scry."
G19.3 - Search
  • G19.3a - To look at all cards in a stated zone and find a card that matches a given description. [CompRules 2009/07/08]
  • Note - See Rule 701.14, "Search."
G19.4 - Set Aside (Obsolete)
  • G19.4a - "Set <-something-> aside" is an obsolete term for "exile <-something->." Cards with that text have received errata in the Oracle card reference. [CompRules 2009/07/08]
  • Note - See Rule G5.23, "Exile."
G19.5 - Shadow
  • G19.5a - A keyword ability that restricts how a creature may be blocked and which creatures it can block. [CompRules 2009/07/08]
  • Note - See Rule 702.25, "Shadow."
G19.6 - Shared Life Total
  • G19.6a - In the Two-Headed Giant multiplayer variant, each team has a "shared life total" rather than each player having an individual life total. [CompRules 2009/07/08]
  • Note - See Rule 806, "Two-Headed Giant Variant."
G19.7 - Shortcut
  • G19.7a - A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. [CompRules 2009/07/08]
  • Note - See Rule 713, "Taking Shortcuts."
G19.8 - Shroud
  • G19.8a - A keyword ability that precludes a permanent or player from being targeted. [CompRules 2009/07/08]
  • Note - See Rule 702.16, "Shroud."
G19.9 - Shuffle
  • G19.9a - To randomize the cards in a deck (before a game) or library (during a game). See Rule 103.1. [CompRules 2009/07/08]
G19.10 - Sideboard
  • G19.10a - Extra cards that may be used to modify a deck between games of a match. See Rule 100.4. [CompRules 2009/07/08]
G19.11 - Skip
  • G19.11a - Effects that use the word "skip" are replacement effects. The word "skip" indicates what events, steps, phases, or turns will be replaced with nothing. [CompRules 2009/07/08]
  • Note - See Rule 614, "Replacement Effects."
G19.12 - Slivercycling G19.13 - Snow
  • G19.13a - A supertype that's normally relevant on permanents. [CompRules 2009/07/08]
  • Note - See Rule 204.4, "Supertypes."
G19.14 - Snow Mana Symbol
  • G19.14a - The snow mana symbol {S} represents a cost that can be paid with one mana produced by a snow permanent. See Rule 107.4f. [CompRules 2009/07/08]
G19.15 - Snow-Covered (Obsolete)
  • G19.15a - Some older cards were printed with the term "snow-covered" in their rules text. Except when referencing card names, such cards have received errata in the Oracle card reference to reference the supertype "snow" instead. [CompRules 2009/07/08]
  • Note - See Rule G19.13, "Snow."
G19.16 - Sorcery
  • G19.16a - A card type. A sorcery is not a permanent. [CompRules 2009/07/08]
  • Note - See Rule 307, "Sorceries."
G19.17 - Soulshift
  • G19.17a - A keyword ability that lets a player return a card from his or her graveyard to his or her hand. [CompRules 2009/07/08]
  • Note - See Rule 702.43, "Soulshift."
G19.18 - Source of an Ability
  • G19.18a - The object that generated that ability. See Rule 112.7. [CompRules 2009/07/08]
G19.19 - Source of Damage
  • G19.19a - The object that dealt that damage. See Rule 609.7. [CompRules 2009/07/08]
G19.20 - Special Action
  • G19.20a - An action a player may take that doesn't use the stack. [CompRules 2009/07/08]
  • Note - See Rule 114, "Special Actions."
G19.21 - Spell
  • G19.21a - A card on the stack. Also a copy (of either a card or another spell) on the stack. [CompRules 2009/07/08]
  • Note - See Rule 111, "Spells."
G19.22 - Spell Ability
  • G19.22a - A kind of ability. Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving. See Rule 112.3a. [CompRules 2009/07/08]
G19.23 - Spell Type
  • G19.23a - A subtype that's correlated to the instant card type and the sorcery card type. [CompRules 2009/07/08]
  • Note - See Rule 304, "Instants."
  • Note - See Rule 307, "Sorceries."
  • Note - See Rule 204.3j for the list of spell types.
G19.24 - Splice
  • G19.24a - A keyword ability that lets a player copy a card's text box onto another spell. [CompRules 2009/07/08]
  • Note - See Rule 702.44, "Splice."
G19.25 - Split Cards
  • G19.25a - Cards with two card faces on a single card. [CompRules 2009/07/08]
    Note - See Rule 708, "Split Cards."
G19.26 - Split Second
  • G19.26a - A keyword ability that makes it nearly impossible for a player to respond to a spell. [CompRules 2009/07/08]
  • Note - See Rule 702.58, "Split Second."
G19.27 - Stack
  • G19.27a - A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. [CompRules 2009/07/08]
  • Note - See Rule 405, "Stack."
G19.28 - State-Based Actions
  • G19.28a - Game actions that happen automatically whenever certain conditions are met. [CompRules 2009/07/08]
  • Note - See Rule 704, "State-Based Actions."
G19.29 - State Trigger
  • G19.29a - A triggered ability that triggers when a game state is true rather than triggering when an event occurs. See Rule 603.8. [CompRules 2009/07/08]
G19.30 - Static Ability
  • G19.30a - A kind of ability. Static abilities do something all the time rather than being activated or triggered. [CompRules 2009/07/08]
  • Note - See Rule 112, "Abilities."
  • Note - See Rule 604, "Handling Static Abilities."
G19.31 - Status
  • G19.31a - The physical state of a permanent. See Rule 110.6. [CompRules 2009/07/08]
G19.32 - Step
  • G19.32a - A subsection of a phase. See section 5, "Turn Structure." [CompRules 2009/07/08]
G19.33 - Storm
  • G19.33a - A keyword ability that creates copies of a spell. [CompRules 2009/07/08]
  • Note - See Rule 702.37, "Storm."
G19.34 - Subgame
  • G19.34a - A completely separate Magic game created by an effect. [CompRules 2009/07/08]
  • Note - See Rule 712, "Subgames."
G19.35 - Subtype
  • G19.35a - A characteristic that appears after the card type and a long dash on a card's type line. [CompRules 2009/07/08]
  • Note - See Rule 204.3, "Subtypes."
G19.36 - Successfully Cast (Obsolete)
  • G19.36a - A term that was printed on some older cards. In general, cards that referred to a spell being "successfully cast" have received errata in the Oracle card reference to simply refer to a spell being "cast." [CompRules 2009/07/08]
G19.37 - Summon (Obsolete)
  • G19.37a - Older creature cards were printed with "Summon <-creature type->" on their type lines. All such cards have received errata in the Oracle card reference to say "Creature -- <-creature type->." (Many of these cards' creature types have also been updated.) [CompRules 2009/07/08]
  • Note - See Rule G3.37, "Creature."
G19.38 - Summoning Sickness Rule
  • G19.38a - Informal term for a player's inability to attack with a creature or to activate its abilities that include the tap symbol or the untap symbol unless the creature has been under that player's control since the beginning of that player's most recent turn. See Rule 302.6. [CompRules 2009/07/08]
  • Note - See Rule G8.3, "Haste."
G19.39 - Sunburst
  • G19.39a - A keyword ability that can have a permanent enter the battlefield with +1/+1 counters or charge counters on it. [CompRules 2009/07/08]
  • Note - See Rule 702.41, "Sunburst."
G19.40 - Supertype
  • G19.40a - A characteristic that appears before the card type on a card's type line. Most cards don't have a supertype. [CompRules 2009/07/08]
  • Note - See Rule 204.4, "Supertypes."
G19.41 - Suspend
  • G19.41a - A keyword ability that provides an alternate way to play a card. card is "suspended" if it's in the exile zone, has suspend, and has a time counter on it. [CompRules 2009/07/08]
  • Note - See Rule 702.59, "Suspend."
G19.42 - Swamp
  • G19.42a - One of the five basic land types. Any land with this subtype has the ability "{Tap}: Add {B} to your mana pool." See Rule 305.6. [CompRules 2009/07/08]
G19.43 - Swampcycling G19.44 - Swampwalk
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