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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - G16G16.1 - Pass
- G16.1a - To decline to take any action (such as casting a spell or activating an ability) when you have priority. [CompRules 2009/07/08]
- Note - See Rule 115, "Timing and Priority."
G16.2 - Pass in Succession
- G16.2a - All players "pass in succession" if each player in the game (starting with any one of them) opts not to take an action upon receiving priority. [CompRules 2009/07/08]
- Note - See Rule 115, "Timing and Priority."
G16.3 - Pay
- G16.3a - To perform the actions required by a cost. This often means, but is not restricted to, spending resources such as mana or life. [CompRules 2009/07/08]
- Note - See Rule 116, "Costs."
G16.4 - Permanent
- G16.4a - A card or token on the battlefield. [CompRules 2009/07/08]
- Note - See Rule 110, "Permanents."
G16.5 - Permanent Card
- G16.5a - A card that could be put onto the battlefield. See Rule 110.4a. [CompRules 2009/07/08]
G16.6 - Permanent Spell
- G16.6a - A spell that will enter the battlefield as a permanent as part of its resolution. See Rule 110.4b. [CompRules 2009/07/08]
G16.7 - Permanently (Obsolete)
- G16.7a - An obsolete term used to indicate that a continuous effect has no duration and thus lasts until the end of the game. Cards printed with this term have received errata in the Oracle card reference to delete it. [CompRules 2009/07/08]
G16.8 - Persist
- G16.8a - A keyword ability that can return a creature from the graveyard to the battlefield. [CompRules 2009/07/08]
- Note - See Rule 702.76, "Persist."
G16.9 - Phase
- G16.9a - (1) A subsection of a turn. See section 5, "Turn Structure." [CompRules 2009/07/08]
- G16.9b - (2) A permanent "phases in" when its status changes from phased out to phased in. A permanent "phases out" when its status changes from phased in to phased out. [CompRules 2009/07/08]
- Note - See Rule 702.23, "Phasing."
G16.10 - Phased In, Phased Out
- G16.10a - A status a permanent may have. Phased-in is the default status. Phased-out permanents are treated as though they do not exist. See Rule 110.6. ("Phased-out" was a zone in older versions of the rules.) [CompRules 2009/07/08]
- Note - See Rule 702.23, "Phasing."
G16.11 - Phasing
- G16.11a - A keyword ability that causes a permanent to sometimes be treated as though it does not exist. [CompRules 2009/07/08]
- Note - See Rule 702.23, "Phasing."
G16.12 - Pile
G16.13 - Placed
- G16.13a - If a spell or ability refers to a counter being "placed" on a permanent, it means putting a counter on that permanent while it's on the battlefield, or that permanent entering the battlefield with a counter on it. [CompRules 2009/07/08]
- Note - See Rule 120, "Counters."
G16.14 - Plains
- G16.14a - One of the five basic land types. Any land with this subtype has the ability "{Tap}: Add {W} to your mana pool." See Rule 305.6. [CompRules 2009/07/08]
G16.15 - Plainscycling
G16.16 - Plainswalk
G16.17 - Planar Deck
- G16.17 - A deck of at least ten plane cards needed to play the Planar Magic casual variant. See Rule 901.3. [CompRules 2009/10/01]
G16.18 - Planar Die
- G16.18a - A specialized six-sided die needed to play the Planar Magic casual variant. See Rule 901.3. [CompRules 2009/10/01]
G16.19 - Planar Magic
- G16.19a - A casual variant in which plane cards add additional abilities and randomness to the game. See Rule 901, "Planar Magic." [CompRules 2009/10/01]
G16.20 - Plane
- G16.20a - A card type seen only on nontraditional Magic cards in the Planar Magic casual variant. A plane card is not a permanent. See Rule 309, "Planes." [CompRules 2009/10/01]
G16.21 - Planeswalk
- G16.21a - To put the face-up plane card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up in a Planar Magic game. See Rule 701.19, "Planeswalk." [CompRules 2009/10/01]
G16.22 - Planeswalker
- G16.22a - A card type. A planeswalker is a permanent. [CompRules 2009/07/08]
- Note - See Rule 306, "Planeswalkers."
G16.23 - Planeswalker Symbol
- G16.23a - The planeswalker symbol {P} appears on the planar die in the Planar Magic casual variant. See Rule 107.10. [CompRules 2009/10/01]
G16.24 - Planeswalker Type
G16.25 - Planeswalker Uniqueness Rule
- G16.25a - A state-based action that causes multiple planeswalkers with the same planeswalker type to be put into their owners' graveyards. See Rule 704.5j. [CompRules 2009/07/08]
G16.26 - Play
- G16.26a - (1) To play a land is to put a land onto the battlefield as a special action. See Rule 114, "Special Actions," and Rule 305, "Lands." [CompRules 2009/07/08]
- G16.26b - (2) To play a card is to play that card as a land or cast that card as a spell, whichever is appropriate. See Rule 601, "Casting Spells." [CompRules 2009/07/08]
- G16.26c - (3) (Obsolete) Casting a spell used to be known as playing a spell. Cards with that text have received errata in the Oracle card reference. See Rule G3.4, "Cast." [CompRules 2009/07/08]
- G16.26d - (4) (Obsolete) Activating an activated ability used to be known as playing an activated ability. Cards with that text have received errata in the Oracle card reference. See Rule G1.4, "Activate." [CompRules 2009/07/08]
- G16.26e - (5) (Obsolete) The battlefield used to be known as the in-play zone. Cards that were printed with text that contains the phrases "in play," "from play," "into play," or the like are referring to the battlefield and have received errata in the Oracle card reference. See Battlefield. [CompRules 2009/07/08]
G16.27 - Player
- G16.27a - One of the people in the game. [CompRules 2009/07/08]
- Note - See Rule 102, "Players."
G16.28 - Poison Counter
G16.29 - Poisonous
- G16.29a - A keyword ability that causes a player to get poison counters. [CompRules 2009/07/08]
- Note - See Rule 702.67, "Poisonous."
G16.30 - Poly Artifact (Obsolete)
- G16.30a - An obsolete term that appeared on the type line of artifacts with activated abilities that didn't cause the artifact to be tapped as a cost. Cards printed with this text have received errata in the Oracle card reference to simply say "Artifact." [CompRules 2009/07/08]
G16.31 - Postcombat Main Phase
- G16.31a - A main phase that occurs after a combat phase. [CompRules 2009/07/08]
- Note - See Rule G13.3, "Main Phase."
G16.32 - Power
- G16.32a - (1) Part of a card that only creatures have. A creature card's power is printed before the slash in its lower right corner. See Rule 207, "Power/Toughness." [CompRules 2009/07/08]
- G16.32a - (2) A characteristic that only creatures have. See Rule 302.4. [CompRules 2009/07/08]
G16.33 - Precombat Main Phase
G16.34 - Prevent
- G16.34a - A word used by prevention effects to indicate what damage will not be dealt. [CompRules 2009/07/08]
- Note - See Rule 615, "Prevention Effects."
G16.35 - Prevention Effect
- G16.35a - A kind of continuous effect that watches for a damage event that would happen and completely or partially prevents the damage that would be dealt. [CompRules 2009/07/08]
- Note - See Rule 615, "Prevention Effects."
G16.36 - Priority
- G16.36a - Which player can take actions at any given time is determined by a system of "priority." [CompRules 2009/07/08]
- Note - See Rule 115, "Timing and Priority."
G16.37 - Protection
- G16.37a - A keyword ability that provides a range of benefits against objects with a specific quality. [CompRules 2009/07/08]
- Note - See Rule 702.14, "Protection."
G16.38 - Provoke
- G16.38a - A keyword ability that can force a creature to block. [CompRules 2009/07/08]
- Note - See Rule 702.36, "Provoke."
G16.39 - Prowl
- G16.39a - A keyword ability that may allow a spell to be cast for an alternative cost. [CompRules 2009/07/08]
- Note - See Rule 702.73, "Prowl."
G16.40 - Public Zone
- G16.40a - A zone in which all players can be expected to see the cards' faces. See Rule 400.2. [CompRules 2009/10/01]
- Note - See Rule G8.5, "Hidden Zone."
This search based on the Oct 23, 2009 release of the Rulings.
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