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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - G12G12.1 - Land
- G12.1a - A card type. A land is a permanent. [CompRules 2009/07/08]
- Note - See Rule 305, "Lands."
G12.2 - Land Type
- G12.2a - A subtype that's correlated to the land card type. See Rule 305, "Lands." See Rule 204.3h for the list of land types. [CompRules 2009/07/08]
G12.3 - Landwalk
- G12.3a - A generic term for a group of keyword abilities that restrict whether a creature may be blocked. [CompRules 2009/07/08]
- Note - See Rule 702.12, "Landwalk."
G12.4 - Last Known Information
- G12.4a - Information about an object that's no longer in the zone it's expected to be in, or information about a player that's no longer in the game. This information captures that object's last existence in that zone or that player's last existence in the game. See Rule 112.6a, Rule 608.2b, Rule 608.2g, and Rule 800.4f. [CompRules 2009/07/08]
G12.5 - Layer
- G12.5a - A system used to determine in which order continuous effects are applied. [CompRules 2009/07/08]
- Note - See Rule 613, "Interaction of Continuous Effects."
- Note - See Rule G4.15, "Dependency."
- Note - See Rule G20.11, "Timestamp Order".
G12.6 - Leaves the Battlefield
- G12.6a - A permanent "leaves the battlefield" when it's moved from the battlefield to another zone, or (if it's phased in) when it leaves the game because its owner leaves the game. See Rule 603.6c and Rule 603.6d. [CompRules 2009/07/08]
G12.7 - Legal Text
- G12.7a - Information printed directly below the text box that has no effect on game play. [CompRules 2009/07/08]
- Note - See Rule 211, "Information Below the Text Box."
G12.8 - Legend (Obsolete)
- G12.8a - An obsolete creature type. Cards printed with this subtype have been given errata in the Oracle card reference so they have the legendary supertype instead. [CompRules 2009/07/08]
- Note - See Rule G12.9, "Legendary."
G12.9 - Legendary
G12.10 - Legend Rule
- G12.10a - A state-based action that causes all legendary permanents with the same name to be put into their owners' graveyards. See Rule 704.5k. [CompRules 2009/07/08]
G12.11 - Lethal Damage
G12.12 - Library
- G12.12a - (1) A zone. A player's library is where that player draws cards from. [CompRules 2009/07/08]
- G12.12b - (2) All the cards in a player's library. [CompRules 2009/07/08]
- Note - See Rule 401, "Library."
G12.13 - Life, Life Total
- G12.13a - Each player has an amount of "life," represented by that player's "life total." Life may be gained or lost. [CompRules 2009/07/08]
- Note - See Rule 117, "Life."
G12.14 - Lifelink
- G12.14a - A keyword ability that causes a player to gain life. [CompRules 2009/07/08]
- Note - See Rule 702.13, "Lifelink."
G12.15 - Life Modifier
- G12.15 - A characteristic that only vanguards have. See Rule 210, "Life Modifier." [CompRules 2009/10/01]
G12.16 - Limited
- G12.16a - A way of playing in which each player gets a quantity of unopened Magic product and creates his or her own deck on the spot. See Rule 100.2. [CompRules 2009/07/08]
G12.17 - Limited Range of Influence
- G12.17a - An optional rule used in some multiplayer games that limits what a player can affect. [CompRules 2009/07/08]
- Note - See Rule 801, "Limited Range of Influence Option."
G12.18 - Linked Abilities
- G12.18a - Two abilities printed on the same object such that one of them causes actions to be taken or objects to be affected and the other one directly refers to those actions or objects. [CompRules 2009/07/08]
- Note - See Rule 607, "Linked Abilities."
G12.19 - Local Enchantment (Obsolete)
- G12.19a - An obsolete term for an Aura. Cards printed with this text have received errata in the Oracle card reference. [CompRules 2009/07/08]
G12.20 - Loop
- G12.20a - A set of actions that could be repeated indefinitely. [CompRules 2009/07/08]
- Note - See Rule 713, "Taking Shortcuts."
G12.21 - Lose the Game
- G12.21a - There are several ways to lose the game. See Rule 104, "Winning and Losing," Rule 806.8 (for additional rules for Two-Headed Giant games), and Rule 807.5 (for additional rules for Emperor games). [CompRules 2009/07/08]
G12.22 - Loyalty
- G12.22a - (1) Part of a card that only planeswalkers have. A planeswalker card's loyalty is printed in its lower right corner. [CompRules 2009/07/08]
- G12.22b - (2) A characteristic that only planeswalkers have. See Rule 306.5. [CompRules 2009/07/08]
- Note - See Rule 208, "Loyalty."
G12.23 - Loyalty Ability
- G12.23a - An activated ability with a loyalty symbol in its cost. See Rule 606, "Loyalty Abilities." [CompRules 2009/10/01]
This search based on the Oct 23, 2009 release of the Rulings.
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