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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - G1G1.1 - Ability
- G1.1a - (1) Text on an object that explains what that object does or can do. [CompRules 2009/07/08]
- G1.1b - (2) An activated or triggered ability on the stack. This kind of ability is an object. [CompRules 2009/07/08]
- Note - See Rule 112, "Abilities," and section 6, "Spells, Abilities, and Effects."
G1.2 - Ability Word
- G1.2a - An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See Rule 206.2c. [CompRules 2009/07/08]
G1.3 - Absorb
- G1.3a - A keyword ability that prevents damage. [CompRules 2009/07/08]
- Note - See Rule 702.61, "Absorb."
G1.4 - Activate
- G1.4a - To put an activated ability onto the stack and pay its costs, so that it will eventually resolve and have its effect. [CompRules 2009/07/08]
- Note - See Rule 602, "Activating Activated Abilities."
G1.5 - Activated Ability
- G1.5a - A kind of ability. Activated abilities are written as "<-Cost->: <-Effect.-> <-Activation restriction (if any).->" [CompRules 2009/07/08]
- Note - See Rule 112, "Abilities."
- Note - See Rule 602, "Activating Activated Abilities."
G1.6 - Activation Cost
- G1.6a - Everything that appears before the colon in an activated ability's text. It must be paid to activate the ability. [CompRules 2009/07/08]
- Note - See Rule 116, "Costs," and Rule 602, "Activating Activated Abilities."
G1.7 - Active Player
- G1.7a - The player whose turn it is. See Rule 102.1. [CompRules 2009/07/08]
G1.8 - Active Player, Nonactive Player Order
- G1.8a - A system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. See Rule 101.4. This rule is modified for Two-Headed Giant play; see Rule 806.6d. [CompRules 2009/07/08]
G1.9 - Active Team
- G1.9a - The team whose turn it is in a Two-Headed Giant game. See Rule 806.6d. [CompRules 2009/07/08]
G1.10 - Additional Cost
- G1.10a - A cost a spell may have that its controller must pay (or, in some cases, must pay) in addition to its mana cost to cast that spell. See Rule 116, "Costs," and Rule 601, "Casting Spells." [CompRules 2009/10/01]
G1.11 - Affinity
- G1.11a - A keyword ability that reduces how much mana you need to spend to cast a spell. [CompRules 2009/07/08]
- Note - See Rule 702.38, "Affinity."
G1.12 - Alternative Cost
- G1.12a - A cost a spell may have that its controller can pay rather than paying its mana cost. See Rule 116, "Costs," and Rule 601, "Casting Spells." [CompRules 2009/07/08]
G1.13 - Amplify
- G1.13a - A keyword ability than can allow a creature to enter the battlefield with +1/+1 counters on it. [CompRules 2009/07/08]
- Note - See Rule 702.35, "Amplify."
G1.14 - Ante
- G1.14a - 1. A zone used only when playing "for keeps." [CompRules 2009/07/08]
- G1.14b - 2. To put a card into the ante zone. [CompRules 2009/07/08]
- Note - See Rule 407, "Ante."
G1.15 - APNAP Order
G1.16 - Artifact
- G1.16a - A card type. An artifact is a permanent. [CompRules 2009/07/08]
- Note - See Rule 301, "Artifacts."
G1.17 - Artifact Creature
- G1.17a - A combination of artifact and creature that's subject to the rules for both. See Rule 301, "Artifacts," and Rule 302, "Creatures." [CompRules 2009/07/08]
G1.18 - Artifact Land
- G1.18a - A combination of artifact and land that's subject to the rules for both. Artifact lands can only be played as lands, not cast as spells. See Rule 301, "Artifacts," and Rule 305, "Lands." [CompRules 2009/07/08]
G1.19 - Artifact Type
- G1.19a - A subtype that's correlated to the artifact card type. See Rule 301, "Artifacts." See Rule 204.3f for the list of artifact types. [CompRules 2009/07/08]
G1.20 - As Though
- G1.20a - Text used to indicate that the game, for some specific purpose, treats a condition as true even though it's not. See Rule 609.4. [CompRules 2009/07/08]
G1.21 - Assign Combat Damage
- G1.21a - To determine how an attacking or blocking creature will deal its combat damage. See Rule 510, "Combat Damage Step." [CompRules 2009/07/08]
G1.22 - At End of Turn (Obsolete)
- G1.22a - A trigger condition printed on abilities that triggered at the beginning of the end step (which is not the last thing to happen in the turn). Cards that were printed with that text have received errata in the Oracle card reference to say "at the beginning of the end step" or "at the beginning of the next end step." [CompRules 2009/07/08]
- Note - See Rule 513, "End Step."
G1.23 - Attach
- G1.23a - To physically move an Aura, Equipment, or Fortification onto another object. [CompRules 2009/07/08]
- Note - See Rule 701.3, "Attach."
G1.24 - Attack
- G1.24a - To send a creature into combat offensively. A creature can attack a player or a planeswalker. See Rule 508, "Declare Attackers Step." [CompRules 2009/07/08]
G1.25 - Attack Alone
- G1.25a - A creature "attacks alone" if it's the only creature declared as an attacker during the declare attackers step. A creature" is attacking alone" if it's attacking but no other creatures are. See Rule 506.5. [CompRules 2009/07/08]
G1.26 - Attack Left Option
- G1.26a - An option that may be used in certain multiplayer variants. See Rule 803, "Attack Left and Attack Right Options." [CompRules 2009/07/08]
G1.27 - Attack Multiple Players Option
- G1.27a - An option that may be used in certain multiplayer variants. See Rule 802, "Attack Multiple Players Option." [CompRules 2009/07/08]
G1.28 - Attack Right Option
- G1.28a - An option that may be used in certain multiplayer variants. See Rule 803, "Attack Left and Attack Right Options." [CompRules 2009/07/08]
G1.29 - Attacking Creature
- G1.29a - A creature that has either been declared as part of a legal attack during the combat phase (once all costs to attack, if any, have been paid), or a creature that has been put onto the battlefield attacking. It remains an attacking creature until it's removed from combat or the combat phase ends, whichever comes first. See Rule 508, "Declare Attackers Step." [CompRules 2009/07/08]
G1.30 - Attacks and Isn't Blocked
- G1.30a - An ability that triggers when a creature "attacks and isn't blocked" triggers when the creature becomes an unblocked attacking creature. See Rule 509.1h. [CompRules 2009/07/08]
G1.31 - Aura
- G1.31a - An enchantment subtype. Aura spells target objects or players, and Aura permanents are attached to objects or players. See Rule 303, "Enchantments," and Rule 702.5, "Enchant." [CompRules 2009/07/08]
G1.32 - Aura Swap
- G1.32a - A keyword ability that lets you exchange an Aura on the battlefield with one in your hand. [CompRules 2009/07/08]
- Note - See Rule 702.62, "Aura Swap."
This search based on the Oct 23, 2009 release of the Rulings.
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