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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - 901901 - Planar Magic
- 901.1 - In the Planar Magic variant, plane cards add additional abilities and randomness to the game. At any given time, one plane card will be face up and its abilities will affect the game. The Planar Magic variant uses all the normal rules for a Magic game, with the following additions. [CompRules 2009/10/01]
- 901.2 - A Planar Magic game may be a two-player game or a multiplayer game. The default multiplayer setup is the Free-for-All variant with the attack multiple players option and without the limited range of influence option. See Rule 805, "Free-for-All Variant." [CompRules 2009/10/01]
- 901.3 - In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See Rule 309, "Planes.") [CompRules 2009/10/01]
- 901.3a - A planar die is a six-sided die. One face has the planeswalker symbol {P}. One face has the chaos symbol {C}. The other faces are blank. [CompRules 2009/10/01]
- 901.4 - At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner's library. All plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. [CompRules 2009/10/01]
- 901.5 - Once all players have kept their opening hands and used the abilities of cards that allow them to start the game with those cards on the battlefield, the starting player moves the top card of his or her planar deck off that planar deck and turns it face up. (See Rule 103.6.) No abilities of that card trigger as a result. [CompRules 2009/10/01]
- 901.6 - The owner of a plane card is the player who started the game with it in his or her planar deck. The controller of a face-up plane card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active player, whichever comes first. [CompRules 2009/10/01]
- 901.7 - Any abilities of a face-up plane card in the command zone function from that zone. The card's static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated. [CompRules 2009/10/01]
- 901.7a - Each plane card is treated as if its text box included "When you roll {P}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off your planar deck and turn it face up." This is called the "planeswalking ability." A face-up plane card that's turned face down becomes a new object. [CompRules 2009/10/01]
- 901.8 - Any time the active player has priority and the stack is empty, but only during a main phase of his or her turn, that player may roll the planar die. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. This is a special action and doesn't use the stack. (See Rule 114.2f.) [CompRules 2009/10/01]
- 901.8a - If the die roll is a blank face, nothing happens. The active player gets priority. [CompRules 2009/10/01]
- 901.8b - If the die roll is the chaos symbol {C}, any ability of the plane that starts "When you roll {C}" triggers and is put on the stack. The active player gets priority. [CompRules 2009/10/01]
- 901.8c - If the die roll is the planeswalker symbol {P}, the plane's "planeswalking ability" triggers and is put on the stack. The active player gets priority. [CompRules 2009/10/01]
- 901.9 - When a player leaves the game, all objects owned by that player leave the game. (See Rule 800.4a.) If that includes the face-up plane card, the planar controller turns the top card of his or her planar deck face up. This is not a state-based action. It happens as soon as the player leaves the game. [CompRules 2009/10/01]
- 901.9a - If a plane leaves the game while a "planeswalking ability" for which it was the source is on the stack, that ability ceases to exist. [CompRules 2009/10/01]
- 901.10 - After the game has started, if a player moves the top card of his or her planar deck off that planar deck and turns it face up, that player has "planeswalked." Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See Rule 701.19. [CompRules 2009/10/01]
- 901.10a - A player may planeswalk as the result of the "planeswalking ability" (see Rule 309.6) or because the owner of the face-up plane card leaves the game (see Rule 901.9). [CompRules 2009/10/01]
- 901.10b - The plane card that's turned face up is the plane the player planeswalks to. The plane card that's turned face down, or that leaves the game, is the plane the player planeswalks away from. [CompRules 2009/10/01]
- 901.11 - A Two-Headed Giant Planar Magic game uses all the rules for the Two-Headed Giant multiplayer variant and all the rules for the Planar Magic casual variant, with the following additions. [CompRules 2009/10/01]
- 901.11a - Each player has his or her own planar deck. [CompRules 2009/10/01]
- 901.11b - The planar controller is normally the primary player of the active team. However, if the current planar controller's team would leave the game, instead the primary player of the next team in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller's team leaves the game. The new planar controller retains that designation until he or she leaves the game or a different team becomes the active team, whichever comes first. [CompRules 2009/10/01]
- 901.11c - Even though the face-up plane is controlled by just one player, any ability of that plane that refers to "you" applies to both members of the planar controller's team. [CompRules 2009/10/01]
- 901.11d - Since each member of the active team is an active player, each of them may roll the planar die. Each player's cost to roll the planar die is based on the number of times that particular player has already rolled the planar die that turn. [CompRules 2009/10/01]
- 901.12 - In multiplayer formats other than Grand Melee, plane cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. (See Rule 801, "Limited Range of Influence Option.") [CompRules 2009/10/01]
- 901.13 - In Grand Melee Planar Magic games, multiple plane cards may be face up at the same time. [CompRules 2009/10/01]
- 901.13a - Before the first turn of the game of the game, each player who will start the game with a turn marker moves the top card of his or her planar deck off that planar deck and turns it face up. Each of them is a planar controller. [CompRules 2009/10/01]
- 901.13b - If a player would leave the game and that player leaving the game would reduce the number of turn markers in the game, that player first ceases to be a planar controller (but no other player becomes a planar controller), then that player leaves the game. The face-up plane card that player controlled is put on the bottom of its owner's planar deck. No player is considered to have planeswalked. [CompRules 2009/10/01]
- 901.14 - Single Planar Deck Option [CompRules 2009/10/01]
- 901.14a - As an alternative option, a Planar Magic game may be played with just a single communal planar deck. In that case, the number of cards in the planar deck must be at least forty or at least ten times the number of players in the game, whichever is smaller. Each card in the planar deck must have a different English name. [CompRules 2009/10/01]
- 901.14b - In a Planar Magic game using the single planar deck option, the planar controller is considered to be the owner of all the plane cards. [CompRules 2009/10/01]
- 901.14c - If any rule or ability refers to a player's planar deck, the communal planar deck is used. [CompRules 2009/10/01]
This search based on the Oct 23, 2009 release of the Rulings.
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