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General Rulings - 807

807 - Emperor Variant
  • 807.1 - The Emperor variant involves two or more teams of three players each. [CompRules 2009/07/08]
  • 807.2 - Each team sits together on one side of the table. Each team decides the order in which it's seated. Each team has one emperor, who sits in the middle of the team. The remaining players on the team are generals whose job is to protect the emperor. [CompRules 2009/07/08]
  • 807.3 - The Emperor variant uses the following default options. [CompRules 2009/07/08]
  • 807.3a - The range of influence is limited to 2 for emperors and 1 for generals. See Rule 801, "Limited Range of Influence Option." [CompRules 2009/07/08]
  • 807.3b - Emperor games use the deploy creatures option (see Rule 804). [CompRules 2009/07/08]
  • 807.3c - A player can attack only an opponent seated immediately next to him or her. [CompRules 2009/07/08]
    Example: At the start of an emperor game, neither emperor can attack any opponents, even though both of the opposing generals are within their spell range. [CompRules 2009/07/08]
  • 807.4 - Randomly determine which emperor goes first. Turn order goes to players' left. [CompRules 2009/07/08]
  • 807.5 - The Emperor variant includes the following specifications for winning and losing the game. All other rules for winning and losing the game also apply. (See Rule 104.) [CompRules 2009/10/01]
  • 807.5a - A team loses the game if its emperor loses. [CompRules 2009/07/08]
  • 807.5b - The game is a draw for a team if the game is a draw for its emperor. [CompRules 2009/10/01]
  • 807.6 - The Emperor variant can also be played with any number of equally sized teams. If the teams have more than three players, the range of influence of each player should be adjusted. [CompRules 2009/07/08]
  • 807.6a - Each general's range of influence should be the minimum number that allows one general from an opposing team to begin the game within his or her range of influence. Each emperor's range of influence should be the minimum number that allows two generals from opposing teams to begin the game within his or her range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor. [CompRules 2009/07/08]
    Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1. [CompRules 2009/07/08]
  • 807.7 - In the Emperor variant, a team's resources (cards in hand, mana, and so on) are not shared. Teammates may review each other's hands and discuss strategies at any time. Teammates can't manipulate each other's cards or permanents. [CompRules 2009/07/08]
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