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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - 114114 - Special Actions
- 114.1 - Special actions are actions a player may take when he or she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See Rule 703, "Turn-Based Actions," and Rule 704, "State-Based Actions.") [CompRules 2009/07/08]
- 114.2 - There are six special actions: [CompRules 2009/10/01]
- 114.2a - Playing a land is a special action. To play a land, a player puts that land onto the battlefield from the zone it was in (usually that player's hand). A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if he or she hasn't yet played a land that turn. See Rule 305, "Lands." [CompRules 2009/07/08]
- 114.2b - Turning a face-down creature face up is a special action. A player can take this action any time he or she has priority. See Rule 707, "Face-Down Spells and Permanents." [CompRules 2009/07/08]
- 114.2c - Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, but only if the ability or effect allows it. [CompRules 2009/07/08]
- 114.2d - Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time he or she has priority. [CompRules 2009/07/08]
- 114.2e - A player who has a card with suspend in his or her hand may exile that card. This is a special action. A player can take this action any time he or she has priority, but only if he or she could begin to cast that card by putting it onto the stack. See Rule 702.59, "Suspend." [CompRules 2009/07/08]
- 114.2f - In a Planar Magic game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See Rule 901, "Planar Magic." [CompRules 2009/10/01]
- 114.3 - If a player takes a special action, that player receives priority afterward. [CompRules 2009/07/08]
This search based on the Oct 23, 2009 release of the Rulings.
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