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This search based on the Oct 23, 2009 release of the Rulings.
General Rulings - 108108 - Cards
- 108.1 - Use the Oracle card reference when determining a card's wording. A card's Oracle text can be found using the Gatherer card database at <-http://gatherer.wizards.com->. [CompRules 2009/07/08]
- 108.2 - When a rule or text on a card refers to a "card," it means a Magic card with a Magic card front and the Magic card back. This includes both traditional Magic cards, which measure approximately 2.5 inches (6.3 cm) by 3.5 inches (8.8 cm) and have a "Deckmaster" back, and nontraditional Magic cards, which are oversized and have different backs. Tokens aren't considered cards--even a card that represents a token isn't considered a card for rules purposes. [CompRules 2009/10/01]
- 108.2a - In the text of spells or abilities, the term "card" is used only to refer to a card that's not on the battlefield or on the stack, such as a creature card in a player's hand. For more information, see Section 4, "Zones." [CompRules 2009/07/08]
- 108.3 - A card's owner is the player who started the game with it in his or her deck. If a card is brought into the game from outside the game rather than starting in a player's deck, its owner is the player who brought it into the game. If a card starts the game in the command zone, its owner is the player who put it into the command zone at the start of the game. (Legal ownership of a card is irrelevant to the game rules except for the rules for ante; see Rule 407.) [CompRules 2009/10/01]
- 108.3a - In a Planar Magic game using the single planar deck option, the planar controller is considered to be the owner of all the plane cards. See Rule 901.6. [CompRules 2009/10/01]
- 108.4 - A card doesn't have a controller unless that card represents a permanent or spell; in those cases, its controller is determined by the rules for permanents or spells. See Rule 110.2 and Rule 111.2. [CompRules 2009/07/08]
- 108.4a - If anything asks for the controller of a card that doesn't have one (because it's not a permanent or spell), use its owner instead. [CompRules 2009/07/08]
- 108.5 - Nontraditional Magic cards can't start the game in any zone other than the command zone (see Rule 408). If an effect would bring a nontraditional Magic card into the game from outside the game, it doesn't; that card remains outside the game. [CompRules 2009/10/01]
- 108.6 - For more information about cards, see Section 2, "Parts of a Card." [CompRules 2009/10/01]
This search based on the Oct 23, 2009 release of the Rulings.
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