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General Rulings - 101

101 - The Magic Golden Rules
  • 101.1 - Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can concede the game at any time (see Rule 104.3a). [CompRules 2009/07/08]
  • 101.2 - When a rule or effect says something can happen and another effect says it can't, the "can't" effect wins. [CompRules 2009/07/08]
    Example: If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins. [CompRules 2009/07/08]
  • 101.2a - Adding abilities to objects and removing abilities from objects don't fall under this rule; see Rule 112.10. [CompRules 2009/07/08]
  • 101.3 - Any part of an instruction that's impossible to perform is ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.) [CompRules 2009/07/08]
  • 101.4 - If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player's left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the "Active Player, Nonactive Player (APNAP) order" rule. [CompRules 2009/07/08]
    Example: A card reads "Each player sacrifices a creature." First, the active player chooses a creature he or she controls. Then each of the nonactive players chooses a creature he or she controls. Then all creatures are sacrificed simultaneously. [CompRules 2009/07/08]
  • 101.4a - If an effect has each player choose a card in a hidden zone, such as his or her hand or library, those cards may remain face down as they're chosen. However, each player must clearly indicate which face-down card he or she is choosing. [CompRules 2009/07/08]
  • 101.4b - A player knows the choices made by the previous players when he or she makes his or her choice, except as specified in Rule 101.4a. [CompRules 2009/07/08]
  • 101.4c - If a player would make more than one choice at the same time, the player makes the choices in the order written, or in the order he or she chooses if the choices aren't ordered. [CompRules 2009/07/08]
  • 101.4d - If a choice made by a nonactive player causes the active player, or a different nonactive player earlier in the turn order, to have to make a choice, APNAP order is restarted for all outstanding choices. [CompRules 2009/07/08]
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