Ad Nauseam 3BB Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Agony Warp UB Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. Ajani Vengeant 2RW Planeswalker - Ajani 3 +1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. Akrasan Squire W Creature - Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Algae Gharial 3G Creature - Crocodile 1/1 Shroud Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial. Angelic Benediction 3W Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. Angel's Herald W Creature - Human Cleric 1/1 2W, T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library. Angelsong 1W Instant Prevent all combat damage that would be dealt this turn. Cycling 2 (2, Discard this card: Draw a card.) Arcane Sanctum Land Arcane Sanctum comes into play tapped. T Add W, U, or B to your mana pool. Archdemon of Unx 5BB Creature - Demon 6/6 Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play. Banewasp Affliction 1B Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. Bant Battlemage 2W Creature - Human Wizard 2/2 G, T Target creature gains trample until end of turn. U, T Target creature gains flying until end of turn. Bant Charm GWU Instant Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant Panorama Land T Add 1 to your mana pool. 1, T, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library. Battlegrace Angel 3WW Creature - Angel 4/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. Behemoth's Herald G Creature - Elf Shaman 1/1 2G, T, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library. Blightning 1BR Sorcery Blightning deals 3 damage to target player. That player discards two cards. Blister Beetle 1B Creature - Insect 1/1 When Blister Beetle comes into play, target creature gets -1/-1 until end of turn. Blood Cultist 1BR Creature - Human Wizard 1/1 T Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. Bloodpyre Elemental 4R Creature - Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery. Bloodthorn Taunter 1R Creature - Human Scout 1/1 Haste T Target creature with power 5 or greater gains haste until end of turn. Bone Splinters B Sorcery As an additional cost to play Bone Splinters, sacrifice a creature. Destroy target creature. Branching Bolt 1RG Instant Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. Brilliant Ultimatum WWUUUBB Sorcery Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Broodmate Dragon 3BRG Creature - Dragon 4/4 Flying When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play. Bull Cerodon 4RW Creature - Beast 5/5 Vigilance, haste Caldera Hellion 3RR Creature - Hellion 3/3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Caldera Hellion comes into play, it deals 3 damage to each creature. Call to Heel 1U Instant Return target creature to its owner's hand. Its controller draws a card. Cancel 1UU Instant Counter target spell. Carrion Thrash 2BRG Creature - Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from play, you may pay 2. If you do, return another target creature card from your graveyard to your hand. Cathartic Adept U Creature - Human Wizard 1/1 T Target player puts the top card of his or her library into his or her graveyard. Cavern Thoctar 5G Creature - Beast 5/5 1R: Cavern Thoctar gets +1/+0 until end of turn. Clarion Ultimatum GGWWWUU Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library. Cloudheath Drake 4U Artifact Creature - Drake 3/3 Flying 1W: Cloudheath Drake gains vigilance until end of turn. Coma Veil 4U Enchantment - Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Corpse Connoisseur 4B Creature - Zombie Wizard 3/3 When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Courier's Capsule 1U Artifact 1U, T, Sacrifice Courier's Capsule: Draw two cards. Court Archers 2G Creature - Human Archer 1/3 Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Covenant of Minds 4U Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Cradle of Vitality 3W Enchantment Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Crucible of Fire 3R Enchantment Dragon creatures you control get +3/+3. Cruel Ultimatum UUBBBRR Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Crumbling Necropolis Land Crumbling Necropolis comes into play tapped. T Add U, B, or R to your mana pool. Cunning Lethemancer 2B Creature - Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. Cylian Elf 1G Creature - Elf Scout 2/2 Dawnray Archer 2U Creature - Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) W, T Dawnray Archer deals 1 damage to target attacking or blocking creature. Death Baron 1BB Creature - Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. Deathgreeter B Creature - Human Shaman 1/1 Whenever another creature is put into a graveyard from play, you may gain 1 life. Deft Duelist WU Creature - Human Rogue 2/1 First strike Shroud (This creature can't be the target of spells or abilities.) Demon's Herald B Creature - Human Wizard 1/1 2B, T, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library. Dispeller's Capsule W Artifact 2W, T, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Dragon Fodder 1R Sorcery Put two 1/1 red Goblin creature tokens into play. Dragon's Herald R Creature - Goblin Shaman 1/1 2R, T, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library. Dreg Reaver 4B Creature - Zombie Beast 4/3 Dregscape Zombie 1B Creature - Zombie 2/1 Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Druid of the Anima 1G Creature - Elf Druid 1/1 T Add R, G, or W to your mana pool. Drumhunter 3G Creature - Human Druid Warrior 2/2 At the end of your turn, if you control a creature with power 5 or greater, you may draw a card. T Add 1 to your mana pool. Elspeth, Knight-Errant 2WW Planeswalker - Elspeth 4 +1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. Elvish Visionary 1G Creature - Elf Shaman 1/1 When Elvish Visionary comes into play, draw a card. Empyrial Archangel 4GWWU Creature - Angel 5/8 Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. Esper Battlemage 2U Artifact Creature - Human Wizard 2/2 W, T Prevent the next 2 damage that would be dealt to you this turn. B, T Target creature gets -1/-1 until end of turn. Esper Charm WUB Instant Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. Esper Panorama Land T Add 1 to your mana pool. 1, T, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library. Etherium Astrolabe 2U Artifact Flash B, T, Sacrifice an artifact: Draw a card. Etherium Sculptor 1U Artifact Creature - Vedalken Artificer 1/2 Artifact spells you play cost 1 less to play. Ethersworn Canonist 1W Artifact Creature - Human Cleric 2/2 Each player who has played a nonartifact spell this turn can't play additional nonartifact spells. Excommunicate 2W Sorcery Put target creature on top of its owner's library. Executioner's Capsule B Artifact 1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Exuberant Firestoker 2R Creature - Human Druid Shaman 1/1 At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. T Add 1 to your mana pool. Fatestitcher 3U Creature - Zombie Wizard 1/2 T You may tap or untap another target permanent. Unearth U (U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Feral Hydra XG Creature - Hydra Beast 0/0 Feral Hydra comes into play with X +1/+1 counters on it. 3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability. Filigree Sages 3U Artifact Creature - Vedalken Wizard 2/3 2U: Untap target artifact. Fire-Field Ogre 1UBR Creature - Ogre Mutant 4/2 First strike Unearth UBR (UBR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Flameblast Dragon 4RR Creature - Dragon 5/5 Flying Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast Dragon deals X damage to target creature or player. Fleshbag Marauder 2B Creature - Zombie Warrior 3/1 When Fleshbag Marauder comes into play, each player sacrifices a creature. Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Forest Basic Land - Forest [G] Gather Specimens 3UUU Instant If a creature would come into play under an opponent's control this turn, it comes into play under your control instead. Gift of the Gargantuan 2G Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Glaze Fiend 1B Artifact Creature - Illusion 0/1 Flying Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn. Goblin Assault 2R Enchantment At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play. Goblin creatures attack each turn if able. Goblin Deathraiders BR Creature - Goblin Warrior 3/1 Trample Goblin Mountaineer R Creature - Goblin Scout 1/1 Mountainwalk Godsire 4RGGW Creature - Beast 8/8 Vigilance T Put an 8/8 Beast creature token into play that's red, green, and white. Godtoucher 3G Creature - Elf Cleric 2/2 1W, T Prevent all damage that would be dealt to target creature with power 5 or greater this turn. Grixis Battlemage 2B Creature - Human Wizard 2/2 U, T Draw a card, then discard a card. R, T Target creature can't block this turn. Grixis Charm UBR Instant Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. Grixis Panorama Land T Add 1 to your mana pool. 1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library. Guardians of Akrasa 2W Creature - Human Soldier 0/4 Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Gustrider Exuberant 2W Creature - Human Wizard 1/2 Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. Hellkite Overlord 4BRRG Creature - Dragon 8/8 Flying, trample, haste R: Hellkite Overlord gets +1/+0 until end of turn. BG: Regenerate Hellkite Overlord. Hell's Thunder 1RR Creature - Elemental 4/4 Flying, haste At end of turn, sacrifice Hell's Thunder. Unearth 4R (4R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Hindering Light WU Instant Counter target spell that targets you or a permanent you control. Draw a card. Hissing Iguanar 2R Creature - Lizard 3/1 Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player. Immortal Coil 2BB Artifact T, Remove two cards in your graveyard from the game: Draw a card. If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. Incurable Ogre 3R Creature - Ogre Mutant 5/1 Infest 1BB Sorcery All creatures get -2/-2 until end of turn. Invincible Hymn 6WW Sorcery Count the number of cards in your library. Your life total becomes that number. Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Island Basic Land - Island [U] Jhessian Infiltrator GU Creature - Human Rogue 2/2 Jhessian Infiltrator is unblockable. Jhessian Lookout 1U Creature - Human Scout 2/1 Jund Battlemage 2R Creature - Human Shaman 2/2 B, T Target player loses 1 life. G, T Put a 1/1 green Saproling creature token into play. Jund Charm BRG Instant Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. Jund Panorama Land T Add 1 to your mana pool. 1, T, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library. Jungle Shrine Land Jungle Shrine comes into play tapped. T Add R, G, or W to your mana pool. Jungle Weaver 5GG Creature - Spider 5/6 Reach (This can block creatures with flying.) Cycling 2 (2, Discard this card: Draw a card.) Kathari Screecher 2U Creature - Bird Soldier 2/2 Flying Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Kederekt Creeper UBR Creature - Horror 2/3 Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Kederekt Creeper can't be blocked except by two or more creatures. Kederekt Leviathan 6UU Creature - Leviathan 5/5 When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands. Unearth 6U (6U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Keeper of Progenitus 3G Creature - Elf Druid 1/3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. Kiss of the Amesha 4WU Sorcery Target player gains 7 life and draws two cards. Knight of the Skyward Eye 1W Creature - Human Knight 2/2 3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn. Knight of the White Orchid WW Creature - Human Knight 2/2 First strike When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library. Knight-Captain of Eos 4W Creature - Human Knight 2/2 When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play. W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. Kresh the Bloodbraided 2BRG Legendary Creature - Human Warrior 3/3 Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. Lich's Mirror 5 Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. Lightning Talons 2R Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. Lush Growth G Enchantment - Aura Enchant land Enchanted land is a Mountain, Forest, and Plains. Magma Spray R Instant Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead. Manaplasm 2G Creature - Ooze 1/1 Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. Marble Chalice 2W Artifact T You gain 1 life. Master of Etherium 2U Artifact Creature - Vedalken Wizard */* Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. Mayael the Anima RGW Legendary Creature - Elf Shaman 2/3 3RGW, T Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order. Memory Erosion 1UU Enchantment Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard. Metallurgeon 1W Artifact Creature - Human Artificer 1/2 W, T Regenerate target artifact. Mighty Emergence 2G Enchantment Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it. Mindlock Orb 3U Artifact Players can't search libraries. Minion Reflector 5 Artifact Whenever a nontoken creature comes into play under your control, you may pay 2. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent." Mosstodon 4G Creature - Plant Elephant 5/3 1: Target creature with power 5 or greater gains trample until end of turn. Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mountain Basic Land - Mountain [R] Mycoloth 3GG Creature - Fungus 4/4 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth. Naturalize 1G Instant Destroy target artifact or enchantment. Naya Battlemage 2G Creature - Human Shaman 2/2 R, T Target creature gets +2/+0 until end of turn. W, T Tap target creature. Naya Charm RGW Instant Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. Naya Panorama Land T Add 1 to your mana pool. 1, T, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library. Necrogenesis BG Enchantment 2: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play. Obelisk of Bant 3 Artifact T Add G, W, or U to your mana pool. Obelisk of Esper 3 Artifact T Add W, U, or B to your mana pool. Obelisk of Grixis 3 Artifact T Add U, B, or R to your mana pool. Obelisk of Jund 3 Artifact T Add B, R, or G to your mana pool. Obelisk of Naya 3 Artifact T Add R, G, or W to your mana pool. Oblivion Ring 2W Enchantment When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. Onyx Goblet 2B Artifact T Target player loses 1 life. Ooze Garden 1G Enchantment 1G, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery. Outrider of Jhess 3U Creature - Human Knight 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Plains Basic Land - Plains [W] Predator Dragon 3RRR Creature - Dragon 4/4 Flying, haste Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) Prince of Thralls 4UBBR Creature - Demon 7/7 Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life. Protomatter Powder 2U Artifact 4W, T, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play. Punish Ignorance WUUB Instant Counter target spell. Its controller loses 3 life and you gain 3 life. Puppet Conjurer 1B Artifact Creature - Human Wizard 1/2 U, T Put a 0/1 blue Homunculus artifact creature token into play. At the beginning of your upkeep, sacrifice a Homunculus. Qasali Ambusher 1GW Creature - Cat Warrior 2/3 Reach If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash. Quietus Spike 3 Artifact - Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip 3 Rafiq of the Many 1GWU Legendary Creature - Human Knight 3/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. Rakeclaw Gargantuan 2RGW Creature - Beast 5/3 1: Target creature with power 5 or greater gains first strike until end of turn. Ranger of Eos 3W Creature - Human Soldier 3/2 When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. Realm Razer 3RGW Creature - Beast 4/2 When Realm Razer comes into play, remove all lands from the game. When Realm Razer leaves play, return the removed cards to play tapped under their owners' control. Relic of Progenitus 1 Artifact T Target player removes a card in his or her graveyard from the game. 1, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card. Resounding Roar 1G Instant Target creature gets +3/+3 until end of turn. Cycling 5RGW (5RGW, Discard this card: Draw a card.) When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. Resounding Scream 2B Sorcery Target player discards a card at random. Cycling 5UBR (5UBR, Discard this card: Draw a card.) When you cycle Resounding Scream, target player discards two cards at random. Resounding Silence 3W Instant Remove target attacking creature from the game. Cycling 5GWU (5GWU, Discard this card: Draw a card.) When you cycle Resounding Silence, remove up to two target attacking creatures from the game. Resounding Thunder 2R Instant Resounding Thunder deals 3 damage to target creature or player. Cycling 5BRG (5BRG, Discard this card: Draw a card.) When you cycle Resounding Thunder, it deals 6 damage to target creature or player. Resounding Wave 2U Instant Return target permanent to its owner's hand. Cycling 5WUB (5WUB, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. Rhox Charger 3G Creature - Rhino Soldier 3/3 Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Rhox War Monk GWU Creature - Rhino Monk 3/4 Lifelink Ridge Rannet 5RR Creature - Beast 6/4 Cycling 2 (2, Discard this card: Draw a card.) Rip-Clan Crasher RG Creature - Human Warrior 2/2 Haste Rockcaster Platoon 5WW Creature - Rhino Soldier 5/7 4G: Rockcaster Platoon deals 2 damage to each creature with flying and each player. Rockslide Elemental 2R Creature - Elemental 1/1 First strike Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental. Sacellum Godspeaker 2G Creature - Elf Druid 2/2 T Reveal any number of creature cards with power 5 or greater from your hand. Add G to your mana pool for each card revealed this way. Salvage Titan 4BB Artifact Creature - Golem 6/4 You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand. Sanctum Gargoyle 3W Artifact Creature - Gargoyle 2/3 Flying When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand. Sangrite Surge 4RG Sorcery Target creature gets +3/+3 and gains double strike until end of turn. Sarkhan Vol 2RG Planeswalker - Sarkhan 4 +1: Creatures you control get +1/+1 and gain haste until end of turn. -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -6: Put five 4/4 red Dragon creature tokens with flying into play. Savage Hunger 2G Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling 2 (2, Discard this card: Draw a card.) Savage Lands Land Savage Lands comes into play tapped. T Add B, R, or G to your mana pool. Scavenger Drake 3B Creature - Drake 1/1 Flying Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake. Scourge Devil 4R Creature - Devil 3/3 When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn. Unearth 2R (2R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Scourglass 3WW Artifact T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep. Seaside Citadel Land Seaside Citadel comes into play tapped. T Add G, W, or U to your mana pool. Sedraxis Specter UBR Creature - Specter 3/2 Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Sedris, the Traitor King 3UBR Legendary Creature - Zombie Warrior 5/5 Each creature card in your graveyard has unearth 2B. (2B: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Shadowfeed B Instant Remove target card in a graveyard from the game. You gain 3 life. Sharding Sphinx 4UU Artifact Creature - Sphinx 4/4 Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play. Sharuum the Hegemon 3WUB Legendary Artifact Creature - Sphinx 5/5 Flying When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play. Shore Snapper 2B Creature - Beast 2/2 U: Shore Snapper gains islandwalk until end of turn. Sighted-Caste Sorcerer 1W Creature - Human Wizard 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) U: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) Sigil Blessing GW Instant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. Sigil of Distinction X Artifact - Equipment Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip-Remove a charge counter from Sigil of Distinction. Sigiled Paladin WW Creature - Human Knight 2/2 First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Skeletal Kathari 4B Creature - Bird Skeleton 3/2 Flying B, Sacrifice a creature: Regenerate Skeletal Kathari. Skeletonize 4R Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "B: Regenerate this creature." Skill Borrower 2U Artifact Creature - Human Wizard 1/3 Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) Skullmulcher 4G Creature - Elemental 3/3 Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Skullmulcher comes into play, draw a card for each creature it devoured. Soul's Fire 2R Instant Target creature you control in play deals damage equal to its power to target creature or player. Soul's Grace 1W Instant You gain life equal to target creature's power. Soul's Might 4G Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. Spearbreaker Behemoth 5GG Creature - Beast 5/5 Spearbreaker Behemoth is indestructible. 1: Target creature with power 5 or greater is indestructible this turn. Spell Snip 2U Instant Counter target spell unless its controller pays 1. Cycling 2 (2, Discard this card: Draw a card.) Sphinx Sovereign 4WUUB Artifact Creature - Sphinx 6/6 Flying At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. Sphinx's Herald U Artifact Creature - Vedalken Wizard 1/1 2U, T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library. Sprouting Thrinax BRG Creature - Lizard 3/3 When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play. Steelclad Serpent 5U Artifact Creature - Serpent 4/5 Steelclad Serpent can't attack unless you control another artifact. Steward of Valeron GW Creature - Human Druid Knight 2/2 Vigilance T Add G to your mana pool. Stoic Angel 1GWU Creature - Angel 3/4 Flying, vigilance Players can't untap more than one creature during their untap steps. Sunseed Nurturer 2W Creature - Human Druid Wizard 1/1 At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life. T Add 1 to your mana pool. Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swamp Basic Land - Swamp [B] Swerve UR Instant Change the target of target spell with a single target. Tar Fiend 5B Creature - Elemental 4/4 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) When Tar Fiend comes into play, target player discards a card for each creature it devoured. Tezzeret the Seeker 3UU Planeswalker - Tezzeret 4 +1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn. Thorn-Thrash Viashino 3R Creature - Viashino Warrior 2/2 Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) G: Thorn-Thrash Viashino gains trample until end of turn. Thoughtcutter Agent UB Artifact Creature - Human Rogue 1/1 UB, T Target player loses 1 life and reveals his or her hand. Thunder-Thrash Elder 2R Creature - Viashino Warrior 1/1 Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.) Tidehollow Sculler WB Artifact Creature - Zombie 2/2 When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Tidehollow Sculler leaves play, return the removed card to its owner's hand. Tidehollow Strix UB Artifact Creature - Bird 2/1 Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Titanic Ultimatum RRGGGWW Sorcery Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. Topan Ascetic 2G Creature - Human Monk 2/2 Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. Tortoise Formation 3U Instant Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) Tower Gargoyle 1WUB Artifact Creature - Gargoyle 4/4 Flying Undead Leotau 5B Creature - Zombie Cat 3/4 R: Undead Leotau gets +1/-1 until end of turn. Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Vectis Silencers 2U Artifact Creature - Human Rogue 1/2 2B: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Vein Drinker 4BB Creature - Vampire 4/4 Flying R, T Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. Viashino Skeleton 3R Creature - Viashino Skeleton 2/1 1B, Discard a card: Regenerate Viashino Skeleton. Vicious Shadows 6R Enchantment Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. Violent Ultimatum BBRRRGG Sorcery Destroy three target permanents. Viscera Dragger 3B Creature - Zombie Ogre Warrior 3/3 Cycling 2 (2, Discard this card: Draw a card.) Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Vithian Stinger 2R Creature - Human Shaman 0/1 T Vithian Stinger deals 1 damage to target creature or player. Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Volcanic Submersion 4R Sorcery Destroy target artifact or land. Cycling 2 (2, Discard this card: Draw a card.) Waveskimmer Aven 2GWU Creature - Bird Soldier 2/4 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Welkin Guide 4W Creature - Bird Cleric 2/2 Flying When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn. Where Ancients Tread 4R Enchantment Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. Wild Nacatl G Creature - Cat Warrior 1/1 Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. Windwright Mage WUB Artifact Creature - Human Wizard 2/2 Lifelink (Whenever this creature deals damage, you gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. Woolly Thoctar RGW Creature - Beast 5/4 Yoked Plowbeast 5WW Creature - Beast 5/5 Cycling 2 (2, Discard this card: Draw a card.)