The Gaming Resource Library
Go To:Home Page - Magic - Rules - Search - Results
New Search1 total results
This search based on the Oct 23, 2009 release of the Rulings.

Simic Guildmage
    Color= Multi Type= Creature - Elf Wizard Cost= (G/U)(G/U) DI(U)
    Text (DI): 2/2. ; {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. ; {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
  • The (G/U) hybrid mana symbols can be paid with either {G} or {U}. [Card Reminder Text]
  • The targeted creatures for the first ability doesn't have to have a counter and don't have to have the same controller, but if they do not have the same controller or the first one doesn't have a counter, the ability doesn't do anything. [Dissension FAQ 2006/04/13]
  • You choose where to move the Aura during the resolution of the second ability. It can't be the permanent the Aura is already attached to, and it must be a legal choice. If no such permanent can be chosen, the Aura stays where it is. [Dissension FAQ 2006/04/13]
  • Note - Also see Attach, Rule 701.3.
  • Note - Also see Aura, Rule G1.31.
  • Note - Also see Hybrid Mana Symbols, Rule G8.9.
New Search1 total results
This search based on the Oct 23, 2009 release of the Rulings.


Copyright 1994-2009, Crystal Keep