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Personal Incarnation
    Color= White Type= Creature - Avatar Incarnation Cost= 3WWW A(R)/B(R)/U(R)/R(R)/4(R)/5(R)
    Text (5th+errata): 6/6. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns ~this~. ; When ~this~ is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. [Oracle 2009/07/08]
  • The loss of life caused when the Incarnation dies cannot be prevented by any spell or ability. It is not damage. [PPG Page 113]
  • You do not lose life if this card is removed from the game or sent someplace without going to the graveyard first. [Snark 1994/04/01]
  • If the Incarnation has Creature Bond on it when it dies, the Creature Bond and the Incarnation's abilities both trigger. If the same player controls both, they can choose which order they resolve. If different players control them, then the other player's resolves first, then the current player's. [D'Angelo 2000/03/03]
  • If two Incarnations die at once, you lose half of your life, then half of what is left. [WotC Rules Team 1994/04/01]
    This is because you play out the two triggered abilities, one after the other.
  • The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent's Incarnation you can let it die to make them lose life. [bethmo 1994/09/09]
  • If you have less than zero life when the Incarnation dies, treat it as if you had zero life. You do not gain life. [Aahz 1995/05/30]
  • Note - This card was creature type "Avatar" until Oracle 2008/01/01, when it became "Avatar Incarnation".
New Search1 total results
This search based on the Oct 23, 2009 release of the Rulings.


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