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Charm School
    Color= White Type= Enchantment - Aura Cost= 2W UG(U)
    Text (UG+errata): When ~this~ comes into play, choose a color and balance ~this~ on your head. ; Prevent all damage to you of the chosen color. ; If ~this~ falls off your head, sacrifice ~this~. [Oracle 2009/07/08]
  • The card must be kept horizontal, not vertical on your head. [QAS 1998/09/09]
  • No external equipment, such as a hat or hairpins, can be used to secure the card to your head. [QAS 1998/09/09]
  • Afro haircuts and Brylcreem can aid the use of this card, but you can't do anything extra to your head in order to keep the card there. You certainly can't hold the card. [Barclay 1998/08/13]
  • If you Steal Enchantment this card, take it off its old controller's head, and put it onto yours. [Barclay 1998/08/13]
    Optional Rule: The Steal Enchantment should also be balanced on your head at this time. [D'Angelo 1998/09/21]
  • Enchant Player cards are played in the territory of the player they enchant. [D'Angelo 1998/09/21]
  • Other players cannot use any physical action to try to knock the card off your head. They can try to make you laugh or something, but cannot blow on the card or do other similar actions. [D'Angelo 1998/11/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 715.
  • This card should be of type "Enchantment - Aura" and not "Enchant Player", and should be played as such. [D'Angelo 2006/02/01]
New Search1 total results
This search based on the Oct 23, 2009 release of the Rulings.


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