The Gaming Resource Library
Go To:Home Page - Magic - Rules - Search - Results
New Search1 total results
This search based on the Oct 23, 2009 release of the Rulings.

Bomb Squad
    Color= Red Type= Creature - Dwarf Cost= 3R OD(R)
    Text (OD+errata): 1/1. ; {Tap}: Put a fuse counter on target creature. ; At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. ; Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. [Oracle 2009/07/08]
  • If the creature regenerates, the fuse counters are still removed and the four damage is still dealt. [Odyssey FAQ 2001/10/04]
  • If there are two Bomb Squads in play when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature. [D'Angelo 2002/10/15]
New Search1 total results
This search based on the Oct 23, 2009 release of the Rulings.


Copyright 1994-2009, Crystal Keep